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1. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
All this change does is spread mining out into more systems. screw over smaller people, and further put people under the boot of a block with more space. expect to see all of someone's owned space go to 6 adm's, with belts getting camped on a tim...
- by Smugest Sniper - at 2017.06.02 01:51:15
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2. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Quote: Can you please tell me how you managed to find / spawn Havens / Sanctums? I cant find a single system that as any combat anomaly. I was told to upgrade a system so the sites spawn, but I nether have a ship that is able to transport sov...
- by Smugest Sniper - at 2017.03.05 11:48:44
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3. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: If you want to make an argument post a log of your wallet ticks and fighter losses before and after the change. Maybe CCP decides that's acceptable, maybe they don't, but it's got a better chance of doing something t...
- by Smugest Sniper - at 2017.03.05 10:34:14
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4. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
I have maxed out drone skills, tested forsaken hubs, Havens, and sanctums on sisi. Used both T1 and T2 fighters, the results are clear. Super ratting still works fine outside of sanctums. Carriers burn hubs ok. There's nothing in these changes...
- by Smugest Sniper - at 2017.03.05 06:46:04
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5. Skill to give a chance to recover unplugged implants - in Player Features and Ideas Discussion [original thread]
Rather than unplugging them for yourself, Let use reprocess corpses for a shot at their implants.
- by Smugest Sniper - at 2014.07.28 16:20:00
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6. Little Thing - 3D arrows when scanning with probes - in Player Features and Ideas Discussion [original thread]
Don't they already have this in place While improving the little drag boxes is cool I've never seen much of an issue.
- by Smugest Sniper - at 2014.07.27 16:59:00
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7. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
Altirius Saldiaro wrote: CCP Gargant wrote: Reopening this thread Good. Revamp mining how the OP is suggesting and mining will not be boring anymore. It will also draw in a lot more players to the game. Thats an ancient post, and no i...
- by Smugest Sniper - at 2014.07.27 09:38:34
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8. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
The problem with mining as it has always been, is it is not ultimately profitable for the end user. It takes a very long time to generate the minerals required for most ships on a very steep level of production. -An hour for a cruiser -minutes f...
- by Smugest Sniper - at 2014.07.26 10:52:00
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9. Police Heavy InterDictor - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: Axon Magnus wrote: https://www.youtube.com/watch?v=1cu1sg5pD5w YEP! Can't wait. I especially want to see if Alliances go whole hog with it and paint their ships according to doctrines and uses. It'd be fun to run up o...
- by Smugest Sniper - at 2014.07.24 02:22:00
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10. Police Heavy InterDictor - in Player Features and Ideas Discussion [original thread]
Please give us heavy dictor Skins with police lights and sirens, thank you. Also having T2 ship skins would be pretty cool. Thanks in Advance.
- by Smugest Sniper - at 2014.07.23 16:51:00
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11. SKILLPOINTS SHOULD NEVER BE LOST - in Player Features and Ideas Discussion [original thread]
Failure to clone is not reasonable grounds for stopping loss of SP, besides you only lose something like 20% at max on the difference between your clone and current SP. 1mil is a drop in the bucket no more than a month if that in skill training. ...
- by Smugest Sniper - at 2014.07.23 14:26:00
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12. A small boost to the Syndicate LP store - in Player Features and Ideas Discussion [original thread]
Elmnt80 wrote: Joshua Foiritain wrote: This still needs fixing. You made me very confused as to why I had 13 notification things upon checking the forums. Also, I've gotten 90% of these likes from this one thread. I might mean its a popul...
- by Smugest Sniper - at 2014.07.23 14:18:00
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13. A small boost to the Syndicate LP store - in Player Features and Ideas Discussion [original thread]
being able to buy faction ships in the syndicate LP store would kind of be a thing, cause it is technically serpentis space isn't it?
- by Smugest Sniper - at 2014.07.17 08:32:00
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14. Moon Goo, Reactions, and the weird **** we mine Improvements. - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: EVE is not WOW. Base reason why people play in eve : because it is demanding, it is complex. People also hate the every loving christ out of it because of the pointlessly annoying UI functions for all of the crafting...
- by Smugest Sniper - at 2014.07.14 09:40:00
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15. Moon Goo, Reactions, and the weird **** we mine Improvements. - in Player Features and Ideas Discussion [original thread]
All I'm talking about is that show production schematic type deal, not the actual process of PI it self.
- by Smugest Sniper - at 2014.07.14 03:09:00
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16. Announcement:Login Issues - 13/07/2014 - in EVE General Discussion [original thread]
I logged in just fine through the .exe Suggestions for people, find the relevant bin file on the steam application and you should beable to launch and login directly again through that in the same manner. In short: Turn off steam go to file fold...
- by Smugest Sniper - at 2014.07.13 17:52:00
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17. Moon Goo, Reactions, and the weird **** we mine Improvements. - in Player Features and Ideas Discussion [original thread]
Right now in EVE, the process to discover how to work with T2, moon goo, Fullerite Gas, polymers and all the other stuff most people don't have to deal with or when they try fail horribly at it and abandon the process is largely related to the com...
- by Smugest Sniper - at 2014.07.13 10:50:00
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18. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Already poor people with carriers(read people who buy shiny **** they can't reasonably afford) have trouble with escaping bad situations and even with Jump Fuel Con 5 it's difficult to operate for long operations when moving your **** out of deep ...
- by Smugest Sniper - at 2014.07.13 07:40:00
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19. Mining Barges and the Dumb things you can do with them - in Warfare & Tactics [original thread]
Logan PewPew wrote: Lan Wang wrote: Dont understand why barges have so much tank anyway It's only the Procurer/Skiff that have alot of tank all the other barges and their exhumer variants can be taken out by a single T2 fit catalyst, mayb...
- by Smugest Sniper - at 2014.07.12 09:24:00
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20. CANCEL CIRIUS: Titans could be build for 20-30b - in Test Server Feedback [original thread]
Did we ever resolve what the real ME bonus on Amarr outposts is gonna be after this I assume got fixed? Answers appreciated.
- by Smugest Sniper - at 2014.07.11 07:40:00
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